I wrote the Phase Pine in response to a comment a Redditor made on my Reaping Willow post. This is just a big happy tree having fun at the expense of some other people’s kite.
The Phase Pine is a mythical tree notorious for causing mischief across the planes. This trickster can be found in all different climates and usually stands out for its odd placement. The Phase Pine teleports to the middle of large open fields. Its goal is to capture children’s kites. It does this through a combination of smart placement and innate magic that acts as a magnet for these airborne objects. This magnetic pull appears to unsuspecting children as a light breeze. After the tree has captured its fill of kites (no more than 3 or 4) it will teleport to its next location before the local adult population becomes wise to its presence.
Large Plant, chaotic good
Armor Class 16 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 30 ft.
STR DEX CON INT WIS CHA
23(+6) 8(-1) 23(+5) 12(+1) 16(+3) 12(+1)
Damage resistances bludgeoning, piercing
Damage vulnerabilities fire
Senses passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 9 (5,000 XP)
False appearance. While the Phase Pine remains motionless it appears as a normal pine tree.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6+6) bludgeoning damage.
Phase (1/Day). Once a day the Phase Pine can teleport anywhere in the known multiverse if it is an open, sunny, field. It will do this immediately if engaged in combat.
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